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英文术语完全介绍——游戏篇 |
作者: 更新时间:2007-12-30 14:06:54 |
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游戏
ACT(Action,动作类游戏) AGBS(Advance GameBoy development System,高级GameBoy发展系统) ARPG(Action Role Play Games,动作角色扮演游戏) AVG(Adventure Genre,冒险类游戏) Cosplay(costume play,道具玩,动漫真人秀) CP(command processor,指令处理器) CPI(count per inch,每英寸计数) DAN(Dance,跳舞类游戏,包括跳舞机、吉它机、打鼓机等) DC(Dreamcast,世嘉64位游戏机) DIY(Do it Yourself,自己装机) DMAC(Direct Memory Access Controller,直接内存存取控制器) DOA2:HC(Deal or Live 2:hardcore,生与死2完整版) DTL(Developer Tool,发展工具包) EC(Early Childhood,学龄前儿童) EE(Emotion Engine,情感引擎) EIB(Elements Interface Bus,元素接口总线) ETC(etc,其它类游戏,包括模拟飞行) FFB(Force Feedback,力量反匮技术) FFJ Force Feedback Joystick(力量反匮式操纵杆) FMA(full-motion animated backdrops) EFU(Elemntary Functional Unit,增强功能单元) FPS(First Person Shooters,第一人称射击游戏) FTG(Fighting Game,格斗类游戏) GB(Game Boy,任天堂4位手提游戏机) GBA(Game Boy Advanced,任天堂增强型手提游戏机) GBC(Game Boy Color,任天堂手提16色游戏机) GBL(GameBoy Light,GB夜光型) GBP(GameBoy Pocket,GB口袋型) GG(Game Gear,世嘉彩色手提游戏机) GIF(Graphics Interface unit,图形接口单元) GPRs(General Purpose Registers,通用寄存器) GS(Graphic Synthesizer,图形合成器) FC(Famicom,任天堂8位游戏机) FFB(Force FeedBack,力回馈) FLS(Front Light Screen,前发光屏幕) FMAC(Floating-Point Multiply-Accumulators,浮点累积乘单元) fps(frames per second,帧秒) FR(Frames Rate,游戏运行帧数) FSR(force sensor resistance,动力感应电阻) GS(Graphics Synthesizer,图形合成器) HDMI(High Definition Multimedia Interface,高清晰度多媒体接口) IGP(Integrated Graphics Processor,整合图形处理器) IHE(Inertial Harmonic Drive Engine,惯性谐振驱动引擎) IOP(IO Processor,输入输出处理器) IPU(Image Processing Unit,图像处理单元) K-A(Kids to Adults,小孩至成年人) MAC(Macintosh,苹果电脑) MAME(Multiple Arcade Machine Emulator,多种街机模拟器) MCP(Media and Communications Processor,媒体通讯处理器) MCPX(Media and Communications Processor X,媒体通讯处理器X,Xbox专用) MEMS(Micro-Electro-Mechanical Systems,微型电子机械系统) MMOFPS(Massively Multiplayer Online First Person Shooters,大型多人在线第一人称射击游戏) MMORTS(Massively Multiplayer Online Real-Time Strategy Game,大型多人在线即时战略游戏) MMORPG(Massively Multiplayer Online Role-Playing Game,即大型多人在线角色扮演游戏) MS(Memory Stick,内存棒) MP(Memory Paks,内存包) MUD(Multiple User Dimension,多用户空间) N64(Nintendo 64,任天堂64位游戏机) NGC(Nintendo GameCube,任天堂游戏立方) NPC(No Player Control,非玩家控制对象) RSX(Reality Synthesizer,真实合成处理器) SFC(Super Famicom,超级任天堂16位游戏机) SLG(Simulation Game,模拟类游戏) SPG(Sports Games,运动类游戏) SPRAM(Scratch Pad RAM,附加便携RAM) SRPG(Strategies Role Play Games,战略角色扮演游戏) STG(Shoot Game,射击类游戏) STI(SONY,Toshiba,IBM) SS(Sega Saturn,世嘉土星32位游戏机) PC(Personal Computer,个人计算机) PUZ(puzzle game,解迷游戏) PS(Play Station,索尼32位游戏机) PS(Pocket Station,索尼手提游戏机) RAC(race,赛车类游戏) RTCW(Return to Castle Wolfenstein,重返狼穴) RTS(Real Time Strategies,实时战略) RPG(Role Play Games,角色扮演游戏) RPS(Role Play Strategies Games,角色扮演策略游戏) SD(Secure Digital,安全数据) SPEs(Synergistic Processor Elements,协同处理器) SXU(Synergistic eXecution Unit,综合执行单元) TAB(Table Chess,桌棋类游戏) TCG(texture coordinate generator,纹理坐标生成器) VU(Vecotr Unit,向量单元) XDK(Xbox Development Kit,Xbox发展工具包)
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